
- 2 or more player game
- 5-10 minutes to play
- Cthulhu madness
- Quick to learn and play
- Action packed dice game
Horrors! While out on a lovely boating jaunt with her sister Lorina and Charles Dodgson (otherwise known as Lewis Carroll), poor Alice finds herself caught up in the tentacles of madness. Inspired by the brilliant and haunting Dreamlands works of the pre-eminent author of horror-fantasy, H.P. Lovecraft, CTHULHU IN WONDERLAND: The Madness of Alice hurls the reader down the Zoog Hole and into Wonderland to experience the sanity-leeching terror of Cthulhu, Shoggoths, the Jabberwock, the demoniac Duchess, the tyrannical Queen in Crimson and the King in Yellow himself. Filled with macabre, sophisticated and antediluvian humor, CTHULHU IN WONDERLAND is certain to leave a permanent aethereal scar upon the reader's already frail and faltering psyche. (Disclaimer! : Publisher not responsible for death, dread metamorphosis, transmogrification, loss of sanity, permanent neural damage or horrific titillation. If you experience a trans-dimensional journey lasting longer than 4 hours, cease all bodily activity and go the emergency room immediately. Read at your own risk. Ingredients: Earth-Shattering Revelation 43.6%, Apocalyptic Waking Nightmare 33.1%, Things Man Was Not Meant to Know 23.3%. May contain trace amounts of morbid amusement and partially hydrogenated peanut oil.)Horrors! While out on a lovely boating jaunt with her sister Lorina and Charles Dodgson (otherwise known as Lewis Carroll), poor Alice finds herself caught up in the tentacles of madness. Inspired by the brilliant and haunting Dreamlands works of the pre-eminent author of horror-fantasy, H.P. Lovecraft, CTHULHU IN WONDERLAND: The Madness of Alice hurls the reader down the Zoog Hole and into Wonderland to experience the sanity-leeching terror of Cthulhu, Shoggoths, th! e Jabberwock, the demoniac Duchess, the tyrannical Queen in Cr! imson an d the King in Yellow himself. Filled with macabre, sophisticated and antediluvian humor, CTHULHU IN WONDERLAND is certain to leave a permanent aethereal scar upon the reader's already frail and faltering psyche. (Disclaimer: Publisher not responsible for death, dread metamorphosis, transmogrification, loss of sanity, permanent neural damage or horrific titillation. If you experience a trans-dimensional journey lasting longer than 4 hours, cease all bodily activity and go the emergency room immediately. Read at your own risk. Ingredients: Earth-Shattering Revelation 43.6%, Apocalyptic Waking Nightmare 33.1%, Things Man Was Not Meant to Know 23.3%. May contain trace amounts of morbid amusement and partially hydrogenated peanut oil.)Serving Cthulhu is fun . . . except for all those other cultists out to get you. So get them first! Cthulhu Dice lets you drive your rivals mad . . . very, very quickly. Players take turns rolling the big, beautiful, custom 12-sided die, embossed with tentacles, Elder Signs, and more. Destroy your opponents' sanity! Better yet, steal it. But watch out for Cthulhu - when he comes up, he takes sanity from everyone! 18 glass Sanity marbles are included. Lose all your marbles and you're mad. The last sane cultist wins . . . unless everyone goes mad together. Then Cthulhu wins!
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